Artin Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is dressed in a clean grey cloak covering her clean studded leather. She wears a top hat to cover her moderate length silver hair. Her face is covered beneath a completely black helmet.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She always tries to repair and not replace. It was this mentality that drove her into the Armorer business.
History: Artin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Artin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Artin decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Armorer
Voice: Dutch accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 6 (-2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 cp.
Donaar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. He is muscular with a powerful set of arms. His scarlet crest is thinning but still full. His eyes are gold and beady.
Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he would like to get married and retire
Flaws: Ugly, Antagonistic, Lazy. Bonds: Immigrant, Nature. Occupation: Navigator
Voice: Hollow voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 7 (-2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp.
Dondon High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He very much looks the part of a Apothecary. His auburn hair is lengthy and is close to two feet long. His amber unseeing eyes seem to look past you.
Personality: He never swears and excessively uses polite adverbs when speaking. He can't help but pocket interesting objects he comes across
History: He was born on a small isolated farm. Dondon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dondon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Flaws: Disease. Bonds: Job, Criminal record, Nature. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Goblin, Aquan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +5
Possessions: 20 pp.
Koeth Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. He wears his black hair up. He wears an eyepatch.
Personality: He is business-like. He takes instructions and follows them to the letter. Further he is a bit of a stoner and is frequently out of it.
History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Professionalism, Fighting. Flaws: Ugly, Addict. Bonds: Rich, Mentor. Occupation: Fortune-teller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Sylvan, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
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