Kristryd Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her chestnut hair, when down, is lengthy. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She got into the Blacksmith business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Passionate, Joker. Bonds: Attractive, Job. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 10 (+0) | 10 (+0) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 160 gp.
Nurkara Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She likes to wear darkened spectacles and heavy clothing, no matter the weather, and her gloved hand is found clutching a axe. Her hair is cut close to her head. Her ears are large.
Personality: She never swears and excessively uses polite adverbs when speaking. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Nurkara took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Nurkara never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love; and to prove her worth to the world
Ideals: Optimist, Gifted. Flaws: Ugly, Impulsive. Bonds: In love. Occupation: Adventurer
Voice: Timid voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp.
Oppah Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her chestnut hair is long and unkept. Her amber eyes are slightly larger than normal.
Personality: Her tongue was cut out and she uses sign language. She has a habit of throwing herself into exceedingly dangerous situations.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Oppah was left her father's suit of armor and trained in its use and care. She now mingles about in high society.
Motivation: Money/treasure.
Flaws: Ugly, Disease, Impulsive. Bonds: Rich, Military. Occupation: Server
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 15 (+2) | 16 (+3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Draconic, Aquan, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. Red garnet (110 gp).
Dean Clifton, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His blonde hair is unkempt and raggedy. He has a tattooed face.
Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.
History: Dean was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Persistence. Flaws: Ugly, Hedonist, Impulsive. Bonds: Poor. Occupation: Server
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 140 gp.
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