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NPC Generator

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Advanced [show]


Immeral Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. He wears his black hair down. His eyes are likewise green.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born the only child of a wealthy merchant. He found a children's book about a Half-Elf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Immeral Iranapha, Male Half-Elf Barbarian 1
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 pp. Tourmaline (130 gp).


Social Check DCs


Immeral Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He usually wears his tan robe and has his sword always slung over his shoulder. His brown hair is kept up in a ponytail inside a small hat. He has a dull look in his amber eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not trust anyone and sleeps with one eye open.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Blacksmith and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Flaws: Insomniac, Disease, Fearful. Bonds: Job, Military. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Immeral Caerdonel, Male Elf Barbarian 1
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)5 (-3) 11 (+0)5 (-3)
Skills Arcana -1, Intimidation -1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1000 cp.


Social Check DCs


Dondon Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of strength around his neck, and a hammer on his belt. His hair is silver and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Bounty Hunter, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Dondon Tealeaf, Male Halfling Monk 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 5 (-3)9 (-1) 4 (-3)10 (+0)
Skills History +1, Persuasion +2
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 pp. Peridot (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diesa Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her bastard sword. Her chestnut hair is lengthy. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: While she acts the brute, she is far gentler than she would appear. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Miller, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diesa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Diesa Steelfist, Female Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)13 (+1) 11 (+0)8 (-1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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