Gunnloda Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She has the majority of her body covered in plate. Her blonde hair is braided into rings. Her eyes are likewise hazel.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She also is a firm believer in the womanly ideal.
History: Born in the south to a Cook, Gunnloda learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Cook job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Athletic. Flaws: Emotional, Impulsive. Bonds: Job. Occupation: Cook
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60 gp. Moonstone (40 gp). 1 Masterwork studded leather.
Brogg Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a white cloak and cross-gartered brown stockings. He wears his blonde hair down. His violet eyes dart from person to person to random spaces in the air.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Brogg enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: He desires power and/or immortality; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Hedonist. Bonds: Poor, Job, Adventurer. Occupation: Shoemaker
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 4 (-3) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Malquis Eathalena, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is braided into rings. Her eyes are a pleasant gray.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in a small village she learned the ways of the warrior from her father. Through the years after Malquis was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Malquis's father didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality.
Ideals: Opinionated, Fighting. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Kite Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears tight fighting clothing, which leaves very little to the imagination. Her lavender fur has been sun bleached extensively. Her eyes are amber.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kite took refuge in the large cave and found the beat up falchion and armor she uses now. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Poor, Nature. Occupation: Herbalist
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
