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NPC Generator

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Advanced [show]


Barakas Grief, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze, he is not a threatening figure. His black hair is drawn into a tight pony tail with a dagger scrunchie. His face is scarred and worn.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Dilettante

Voice: Timid voice

Attributes [hide]

Barakas Grief, Male Tiefling Fighter 2
Medium (5'7") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 17 (+3)7 (-2) 14 (+2)16 (+3)
Skills Intimidation +5, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Carrie Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large blue mantle and cape that has been intricately interwoven into his tan robe. He wears a deerstalker hat to hide his balding. He has gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Carrie fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Military, Poor. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Carrie Mellerelel, Male Elf Fighter 1
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Kilia Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a perfectly clean shirt and pair of pants. She has shaved her head bald. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with a lost civilization.

History: Kilia was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Through the years after Kilia was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Kilia's father didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Miller for the past few years.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and to reunite with her old friends

Flaws: Addict, Antagonistic. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Kilia Bloodkith, Female Dwarf Rogue 1
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 12 (+1)10 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. 1 Healer’s kit.


Social Check DCs


Howard Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His long auburn hair is drawn into a two foot long braid. His eyes are amber and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and he wants revenge against gnolls

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious, Enemies. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Howard Honeypot, Male Halfling Fighter 2
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 9 (-1)9 (-1) 11 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1

Possessions: 210 gp. 1 Darkwood Shield.


Social Check DCs

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