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NPC Generator

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Advanced [show]


Quarion Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear violet clothing when he does not wear armor. He has a very tight haircut. His hazel eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses divination through singing.

History: Quarion was born in the west. At a young age he loved to build and create. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Ideals: Gifted, Persistence. Flaws: Antagonistic, Mundane, Greedy. Bonds: Poor. Occupation: Masseuse

Voice: Low and grunting

Attributes [hide]

Quarion Othronus, Male Half-Elf Cleric 1
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)11 (+0) 5 (-3)13 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 160 gp.


Social Check DCs


Lilith Mockery, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a green vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her green boots flare out at the collars. Her deerstalker hat is riddled with cuts and holes. She is baby faced.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Lilith grew up listening to her father's many stories. Her family was turned out during the war. She and her family wandered north to less war torn lands. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has passion for adventuring and risk.

Flaws: Ugly, Sensitive, PTSD. Bonds: Rich, Adventurer. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

Lilith Mockery, Female Tiefling Sorcerer 1
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Ahlyssa Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She usually wears her violet robe and has her trident always slung over her shoulder. Her chestnut hair is wavy and long. She wears crescent spectacles with a black brim.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Ahlyssa was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her childhood dream was to be a Barber, but she was a colossal failure. She ran away from her former home and has been making her living as a Assassin for the past few years.

Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new assassin responsibilities is difficult

Ideals: Logical. Flaws: Insane. Bonds: Poor, Job, Criminal record. Occupation: Assassin

Voice: German accent

Attributes [hide]

Ahlyssa Wasanthi, Female Half-Elf Warlock 1
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 7
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 6 (-2)6 (-2) 6 (-2)13 (+1)
Skills Acrobatics -1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Sarah Yeardley, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a long, grey, dusty cloak. She has dyed her greying white hair a little too much giving a sharp white color. Her otherwise smooth face is marked with small tiny scars.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born in the west to a Gardener, Sarah learned a great deal about her father's area of expertise. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Days after completing her studies, news broke out that her hometown was attacked by drow. Sarah was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: Someone believes her a fraud.

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Enemies, Adventurer, Job. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Sarah Yeardley, Female Human Adept 2
Medium (4'9") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)11 (+0) 10 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1200 sp.


Social Check DCs

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