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NPC Generator

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Advanced [show]


Hunter Royal, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is kept up in a ponytail inside a small hat. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.

History: He was born in the south. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world; and to pay off his debts

Ideals: Artistic, Logical. Flaws: Disease, Fearful. Bonds: Immigrant. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Hunter Royal, Male Human Bard 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)11 (+0) 11 (+0)8 (-1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 5000 cp.


Social Check DCs


Merihim Music, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. He wears a deerstalker hat to hide his balding. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Depressed, Insane, Shy. Bonds: Religious. Occupation: Layabout

Voice: Puts emphasis on the wrong words

Attributes [hide]

Merihim Music, Male Tiefling Cleric 2
Medium (6'4") Tiefling, Chaotic Good (CR 2)
Armor Class 7
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)5 (-3) 9 (-1)13 (+1) 9 (-1)7 (-2)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee -1 / 1d6-3, Ranged -1 / 1d6-3, Grapple -3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 260 gp.


Social Check DCs


Hlin Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female wears skinny pants and wears a grey and brown robe with the hood down. She is tall, broad shouldered and powerfully built. Her black hair is heavily combed to the right. Her face is covered beneath a completely black helmet.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She plays an instrument quite well.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She moved from fad to fad and when she turned 15 she discovered music. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Gifted, Artistic, Persistence. Bonds: Rich. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hlin Daerdahk, Female Dwarf Commoner 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)6 (-2) 4 (-3)5 (-3)
Skills Persuasion -1, Sleight of Hand -1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 6000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Leaf Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting clothing which further accentuates her frame. Her yellow fur has been sun bleached extensively. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She misses her home and complains about the freezing weather, even in summer.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Leaf was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Leaf decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: To reunite with her old friends; and obtaining odd cultural halfling artifacts is her passion

Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant, Criminal record, Adventurer. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Leaf Moon, Female Tabaxi Monk 2
Medium (6'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 40 gp.


Social Check DCs

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