Tharivol Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a brown coat with green slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright silver hair and a scraggly beard. His gray eyes peer out from beneath his top blue hat.
Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Gifted, Optimist. Bonds: Attractive, Military. Occupation: Ploughman
Voice: Nasally tone
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 360 gp.
Zaffrab Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this western man wears silk and lounges about seductively. He has auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the west. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Dilettante
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 60 gp.
Charles Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who very much looks the part of a Marshal. He has a red handlebar mustache and slicked back red hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great joy in being the best Marshal in town.
History: Gifted from a young age, Charles studied abroad. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new marshal responsibilities is difficult
Ideals: Impeccable, Gifted. Bonds: Job, Adventurer, Family. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 2)
Armor Class 7
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 6 (-2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Leaf Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His fur is cinnamon, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is afraid of women and trembles around them
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive, Mentor. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 4 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Giant, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
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