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NPC Generator

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Advanced [show]


Panana Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue armored body suit, with a simple brown line shooting up and back down. She carries with her a set of shields on her belt, each one with a aquamarine on the hilt. Her red hair is heavily combed to the right. She is baby faced.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She used her abilities to travel the world and help people.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Rich. Occupation: Slave Trader

Voice: Mousy voice

Attributes [hide]

Panana Quillsharpener, Female Gnome Fighter 1
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)3 (-4) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 600 sp.


Social Check DCs


Oskar Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many yellow ritualistic tattoos. He tends to wear a brown poncho over his likewise colored trousers and shirt. His brown hair is kept up in a ponytail inside a broad hat. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He plays an instrument quite well.

History: He was born to a criminal king-pin and mafia family Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is unsatisfied with his job; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Mundane. Bonds: Criminal record, Attractive, Job. Occupation: Cook

Voice: Draws out vowels

Attributes [hide]

Oskar Eversharp, Male Dwarf Commoner 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)15 (+2) 8 (-1)8 (-1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 5000 cp. Sardonyx (40 gp).


Social Check DCs


Aldous Marlee, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long chestnut hair kept up in a rat tail. He has hazel eyes and a grey hat with a brown feather.

Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's since become an addict/alcoholic.

Motivation: He is greedy; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Insane, Addict, PTSD. Bonds: Rich. Occupation: Healer

Voice: Farmer accent

Attributes [hide]

Aldous Marlee, Male Human Paladin 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)12 (+1) 10 (+0)6 (-2)
Skills Acrobatics +1, Intimidation +0
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Hethress Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'8" and is a bit bulky. She is very muscular particularly in the legs. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her green crest is lengthy. She wears an eyepatch.

Personality: She has always had a great fascination with Half-Elven culture. The war was a terrible time for her, and Hethress does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Hethress hails from a village terrorized by illithids. When Hethress reached her early adolescence her Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels kind of lost in life; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Flaws: Ugly, Racist, Depressed. Bonds: Military, Enemies. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hethress Mohradyllion, Female Dragonborn Aristocrat 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2

Possessions: 140 gp.


Social Check DCs

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