Heather Berkeley, Female Human [Permalink]
Personal [hide]
Description: She wears just a grey suit, and she perpetually has her shield ready. She keeps her auburn hair in a flapper bob. Her brown eyes peer out from beneath her deerstalker grey hat.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Heather was raised in a hard working conservative environment. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Fearful, PTSD. Bonds: Job, Adventurer. Occupation: Bather
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 18 (+4) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Celestial, Abyssal, Druidic, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 160 gp.
Calcitro Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a red coat. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy chestnut hair. His eyes are amber and beady.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Ugly, Cynical. Bonds: Adventurer. Occupation: Shoemaker
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Ignan, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp.
Merla TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. Her silver hair has been sun bleached extensively. Her half smiles and gray eyes are beguiling and draw you in.
Personality: Merla speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She feeds upon the attention of others.
History: Born in a small village she learned the ways of the warrior from her father. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.
Ideals: Entrepeneur, Impeccable, Fighting. Bonds: Attractive, Debt. Occupation: Baker
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 6 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp. Tourmaline (80 gp). 4 Alchemist’s fire.
Takra Norton, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a white tunic with brown highlights, and long tan pants that bunch up around his shoes. His silver hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Takra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Tabaxi compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Fighting. Flaws: Ugly, Racist. Bonds: Criminal record. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp. Rock crystal (70 gp).
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