Azzakh Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear green tank tops with yellow pants. He wears his red crest up. His gold eyes dart from person to person to random spaces in the air.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.
Motivation: He feels kind of lost in life; and wants to raise his children well
Ideals: Persistence. Flaws: Shy, Depressed. Bonds: Religious, Family. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 gp. Coral (60 gp).
Dagger Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a pastel cloak and cross-gartered brown stockings. She wears her orange fur up. Her thin eyebrows rest above her beady blue eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dagger took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Nature. Occupation: Navigator
Voice: Posh accent
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp. Rock crystal (50 gp). 1 Chain shirt.
Vicky Shipley, Female Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her blonde hair is still thick. Her fair skin shows little sign of her aristocratic breeding.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Energy wise she seems alert and responsive.
History: Vicky was raised in a hard working conservative environment. She went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Vicky and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and balancing her hectic life and new shipwright responsibilities is difficult
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Shipwright
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Common Melee.
Virra Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear tan clothing when she does not wear armor. She is portly but not overly obese. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: Virra speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is skeptical of what others tell her and is slow to trust.
History: Virra was raised in a hard working conservative environment. Virra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now owns her own business.
Motivation: Wants to work out more often; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Athletic. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. 3 Antitoxin.
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