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NPC Generator

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Advanced [show]


Nimble Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is renowned for his bright brown suits and hats. His cinnamon fur is unkempt and raggedy. He has green eyes and a brown hat with a white feather.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Nimble was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Nimble's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Carter

Voice: German accent

Attributes [hide]

Nimble Prim Posies, Male Tabaxi Sorcerer 2
Medium (5'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)19 (+4) 6 (-2)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 160 gp.


Social Check DCs


Emerald Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a custom-built plate barding that's adorned with pastel lining and desert motifs. She wears her white fur down. Her eyes are likewise amber.

Personality: Her tongue was cut out and she uses sign language. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west to a Dilettante, Emerald learned a great deal about her father's area of expertise. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has since lost track of the people in her past.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Flaws: Disease, Fearful. Bonds: Job, Family, Enemies. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Emerald Paws, Female Tabaxi Aristocrat 2
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)7 (-2) 10 (+0)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 80 gp. Lapis lazuli (4 gp). Aquamarine (200 gp). Sardonyx (80 gp). 1 Magnifying glass.


Social Check DCs


Hugolina Shirley, Female Human [Permalink]

Personal [hide]

Description: This woman is wearing a long, brown, dusty cloak, and sports empty pouches on her belt. Her white hair is cut short. Her blue eyes are slightly larger than normal.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She comes from a rich western family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugolina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC; and to end her boredom

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Slave, Rich. Occupation: Bowyer

Voice: Soft and melodious

Attributes [hide]

Hugolina Shirley, Female Human Barbarian 2
Medium (5'8") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)7 (-2) 11 (+0)12 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: Peridot (80 gp).


Social Check DCs


Vadania Floshem, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Sold as a small child to a necromancer, Vadania was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her mother out around the business and became quite the natural. She has achieved small success as a Sellsword.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Ugly, Insomniac. Bonds: Job, Mentor. Occupation: Sellsword

Voice: Laughs frequently while speaking

Attributes [hide]

Vadania Floshem, Female Elf Warrior 1
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 6 (-2)4 (-3) 14 (+2)7 (-2)
Skills Insight +4, Performance +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs

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