Nalral Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. His moppish blonde hair is in a traditional bowl cut. He has gleaming, smiling gray eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Fletcher for hire.
Motivation: To be a Animal Trainer again; and wants to open a new tavern
Ideals: Joker. Flaws: Fearful. Bonds: Rich, Enemies, Job. Occupation: Fletcher
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 5 (-3) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. 1 Masterwork manacles.
Korinn Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a black coat over a white low-cut shirt, and a small hat upon her head. Her copper crest is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Korinn was born the youngest of three triplets. A gypsy cursed her at a young age, leading to her ugly appearance. By chance she met her sister recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion; and she is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Ugly, Insane, Antagonistic. Bonds: Family. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Aquan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 70 gp. Chalcedony (40 gp).
Mary Alston, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'10". She is dressed in a clean brown cloak covering her clean studded leather, and her gloved hand is found clutching a hand crossbow. She wears a wide-brimmed hat to cover her moderate length black hair. Her fierce blue eyes like to dwell on things.
Personality: Overbrimming with self-confidence, Mary isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She feeds upon the attention of others.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Engraver arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Wants to work out more often; and she has money and likes to spend it
Ideals: Impeccable, Athletic. Bonds: Attractive, Rich, Guardian. Occupation: Engraver
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 4 (-3) | 14 (+2) | 11 (+0) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 40 gp.
Halander Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is an epitome of beauty. His brown hair, when down, is lengthy. He has gleaming, smiling gray eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Halander took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant, Nature, Religious. Occupation: Actor
Voice: Booming voice
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp.
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