Uraim Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear ponchos typically of a light brown in addition to tight pants. His auburn hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He speaks before he thinks and is too direct. A true patriot, Uraim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a slaver, Uraim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Flaws: Ugly, Impulsive. Bonds: Poor, Military, Mentor, Immigrant. Occupation: Masseuse
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 3)
Armor Class 7
Hit Points 23 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 5 (-3) | 16 (+3) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: Just what you see.
Irann Amakiir, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. Her red hair is heavily combed to the left. Her face is scarred and worn.
Personality: She can speak with the recently deceased. She enjoys reading and quiet.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Irann took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Rich, Immigrant, Nature. Occupation: Assassin
Voice: Posh accent
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 160 gp. 8 Acid flasks.
Havilar Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her crest is gold and curly. She has red eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her druidic abilities were realized during a raid on her village. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Joker, Fighting, Gifted. Bonds: Rich, Immigrant. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 20 gp.
Claira Horineth, Female Elf [Permalink]
Personal [hide]
Description: She stands about 4'11" and is wearing a perfectly clean shirt and pair of pants. Her right hand appears badly burned and disfigured. Her brown hair is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: A skeptical and narcissistic woman, Claira's first love is herself. Her second love is also herself. She works hard and plays hard.
History: Her mother raised her in a mountain cabin. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Nature, Family. Occupation: Animal Trainer
Voice: Spits words with contempt
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 7 (-2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
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