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NPC Generator

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Lvl.
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Advanced [show]


Dimble Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan armored body suit, with a simple green line shooting up and back down. He has moderate length red hair. His eyes, though not visible through his cowl, are blue.

Personality: Eccentric and domineering, Dimble will drive conversation. Energy wise he seems alert and responsive.

History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert, Professionalism. Bonds: Poor, Military. Occupation: Laborer

Voice: Old thin voice

Attributes [hide]

Dimble Timbers, Male Gnome Commoner 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)8 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 140 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Maynild Gentry, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her silver hair is cut jaggedly and amateurishly. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with unlife at a very young age, Maynild has worked very hard to control her curse. She was always very intelligent and has formed a secret society of specialists.

Motivation: To get a good night's sleep; and retire the richest woman in the south

Flaws: Addict, Shy, Secretive, Disease, Insomniac. Occupation: Scribe

Voice: German accent

Attributes [hide]

Maynild Gentry, Female Human Adept 1
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)9 (-1) 16 (+3)6 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Târz Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak, and he perpetually has his club ready. With bright black hair and a scraggly beard. He wears an eyepatch.

Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He is a ruthless business man, a trait he acquired from his mother.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the west; and he'd like to take his coworkers down a peg

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Disease, Insane. Bonds: Job. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Târz Clayton, Male Half-Orc Wizard 2
Medium (6'5") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)5 (-3) 8 (-1)2 (-4)
Skills Deception -2, Medicine +1
Senses Passive Perception 9
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 60 pp. 1 Tanglefoot bags.


Social Check DCs


Huru Churchill, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on her belt. Her golden hair is wavy and long. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Huru was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Poor. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Huru Churchill, Female Half-Orc Fighter 1
Medium (4'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)5 (-3) 14 (+2)10 (+0)
Skills Medicine +4, Religion -1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. Star rose quartz (30 gp). 1 Banded mail.


Social Check DCs

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