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NPC Generator

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Advanced [show]


Prosperine Grief, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'1" and wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. Her right hand appears badly burned and disfigured. Her hair is white and curly. Her red eyes are slightly larger than normal.

Personality: Prosperine is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a great chef.

History: She was born several months after her mother was called into army service. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted druidic powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Extrovert, Gifted, Fighting. Bonds: Military. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Prosperine Grief, Female Tiefling Warlock 1
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)10 (+0) 8 (-1)18 (+4)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Matilda Wharton, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of greatswords, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has gleaming, smiling hazel eyes.

Personality: She is mildly Human supremacist, though she does not identify as such. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Matilda grew up listening to her mother's many stories. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants a kiss; and wants her loneliness to end

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Military, Has a crush. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Matilda Wharton, Female Human Sorcerer 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)9 (-1) 12 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs


Ralf Eastoft, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, brown cloak. His auburn hair is knotted and matted. His fierce green eyes like to dwell on things.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast mountains. He was an apprentice working in his father's forge. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Expand his business; and wants to have a good time and be beloved

Ideals: Extrovert, Philantrophist, Optimist. Bonds: Nature, Job. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Ralf Eastoft, Male Human Commoner 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)13 (+1) 14 (+2)17 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 3000 cp. Hematite (5 gp).


Social Check DCs


Seebo Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. He wears his black hair up. This amber eyed southerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a wizard, Seebo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He struck the Blacksmith job and began his own company from there.

Motivation: Wants to have a good time and be beloved; and to protect his home

Ideals: Optimist. Flaws: Mundane. Bonds: Mentor, Job, Guardian. Occupation: Blacksmith

Voice: Speaks with back of mouth

Attributes [hide]

Seebo Ironhide, Male Gnome Bard 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 gp. Hematite (10 gp). 1 Disguise kit.


Social Check DCs

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