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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Vicky Milton, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bristling with hidden weapons, mostly flails and kukris. She has slicked back chestnut hair. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: Stoic and calm, she prefers to meditate than take action. She works hard and plays hard.

History: Vicky was born with her mother's beautiful face. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Fisher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Her relatives are trying to arrange a marriage; and she has decided she is irredeemable

Ideals: Disciplined. Flaws: Hedonist. Bonds: Criminal record, Attractive, Adventurer, Family. Occupation: Fisher

Voice: Nasally tone

Attributes [hide]

Vicky Milton, Female Human Paladin 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 7 (-2)8 (-1)
Skills Deception +1, Medicine +0
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Small steel mirror.


Social Check DCs


Kilvar Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tight fitting grey shirt and pants. His hair is golden and curly. He is very pretty but has cold, dead eyes.

Personality: He dislikes all the random violence that takes place in the east. He invites people to come help in his community garden.

History: Gifted from a young age, Kilvar studied abroad. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Pacifist, Philantrophist, Gifted. Bonds: Attractive, Criminal record. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Kilvar Fallack, Male Dwarf Rogue 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Auran, Halfling
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 400 sp.


Social Check DCs


Quarion Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: A 4'11" northern man, he prefers to wear tan pants and tee shirts. His white hair is thinning but still full. His amber eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Quarion took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He left for the north, certain he would find work there.

Motivation: He loathes his own lifestyle; and he is greedy

Ideals: Passionate. Flaws: Depressed. Bonds: Immigrant, Rich, Nature. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Quarion Ofandrus, Male Elf Commoner 1
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 4 (-3)4 (-3) 10 (+0)10 (+0)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2

Possessions: 200 sp. Freshwater pearl (11 gp).


Social Check DCs


Tim Kimberly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with small hat. His head has been shaved. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a xeno-phobe, disliking non-Humans.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Tabaxi people; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Philantrophist, Artistic. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Spice Merchant

Voice: Timid voice

Attributes [hide]

Tim Kimberly, Male Human Monk 2
Medium (6'3") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)10 (+0) 13 (+1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 1500 sp.


Social Check DCs

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