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NPC Generator

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Seed

Advanced [show]


Herleva Davenport, Female Human [Permalink]

Personal [hide]

Description: She wears a brown shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. She wears a small hat to cover her moderate length red hair. She wears round tiny glasses practically rammed into her face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: The child of a Baker, who enjoyed hunting, Herleva was taken on many hunting expeditions. Her father had invested heavily in several trade routes and wanted her to inherit them. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She's repulsed by the PC; and an old rival family wants her found

Flaws: Antagonistic. Bonds: Guardian, Family, Nature, Rich. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Herleva Davenport, Female Human Monk 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 16 (+3)17 (+3)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 30 pp. Lapis lazuli (12 gp). 2 Antitoxin.


Social Check DCs


Vicky Springfield, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is dressed in an above average manner and is in decent physical shape. With bright brown hair. Her eyes are hazel and she is always smoking a pipe.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She got into the Armorer business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Armorer. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac

Ideals: Joker. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Vicky Springfield, Female Human Druid 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)14 (+2) 10 (+0)6 (-2)
Skills History +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 cp.


Social Check DCs


Meriele Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a worn and beaten armor. Her red hair is lengthy. Her eyes are a pleasant amber.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Meriele hails from a village terrorized by goblins. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by goblins. Meriele was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: She wants revenge against goblins.

Flaws: Ugly, Mundane, Fearful. Bonds: Religious, Enemies. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Meriele Ofandrus, Female Elf Aristocrat 1
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)8 (-1) 11 (+0)12 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 pp.


Social Check DCs


Varis Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his silver hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Fearful, Secretive. Bonds: Poor, Adventurer. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Varis Ilphelkiir, Male Elf Barbarian 2
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)10 (+0) 11 (+0)8 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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