Greethen Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his club, and carries clubs. His crest is green and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He never wears the same outfit twice, unless he absolutely has to.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Priest
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
Marastyr Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her auburn hair has been sun bleached extensively. She has gleaming, smiling amber eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She uses divination through singing.
History: She got into the Sailor business at a young age. A gifted student she started as a Interpreter, but she got bored and became a Sailor. She has been saving her money to try and buy her brother's freedom.
Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg
Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp.
Oren Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He has a slight overbite and is overall scrawny. His head has been shaved. His ears are large.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Carter, Oren learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oren took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He has achieved small success as a Carter.
Motivation: To be a Beggar again; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Job, Nature, Adventurer. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Umpen Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a tan broad hat and tan clothes, and sports empty pouches on his belt. His auburn hair is drawn into a tight pony tail with a card scrunchie. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a ruthless business man, a trait he acquired from his mother.
History: He comes from a rich northern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Umpen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Umpen. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Job, Rich, Criminal record. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 40 gp. Jet (150 gp).
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