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NPC Generator

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Advanced [show]


Vondal Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His brown hair has been sun bleached extensively. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Vondal was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a Barkeep soon after.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Logical. Bonds: Family, Job. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Vondal Rubyeye, Male Dwarf Paladin 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 8 (-1)7 (-2)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. Jasper (70 gp).


Social Check DCs


Susannah Wentworth, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair is long and unkept. She has gleaming, smiling hazel eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a small toy that she constantly fidgets with.

History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. Since then, she has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Optimist. Flaws: Ugly, Addict. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Susannah Wentworth, Female Human Rogue 2
Medium (5'5") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 6 (-2)9 (-1) 6 (-2)5 (-3)
Skills Arcana +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 310 gp. Freshwater pearl (8 gp). Lapis lazuli (8 gp). Red garnet (160 gp). 1 Chain shirt.


Social Check DCs


Aramil Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. He keeps his auburn hair in a flapper bob. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted divine powers by his dying brother.

Motivation: Sabotage a competitor.

Ideals: Gifted. Bonds: Job, Poor, Family. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Aramil Wasanthi, Male Elf Cleric 1
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)9 (-1) 9 (-1)8 (-1)
Skills Insight +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. White pearl (150 gp).


Social Check DCs


Fulbar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. He wears his silver hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He does not trust anyone and sleeps with one eye open.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic, Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Rich. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Fulbar Jamjar, Male Halfling Rogue 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1900 sp. 2 Tanglefoot bags.


Social Check DCs

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