Grigi Thackeray, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her auburn hair up. She wears large thick round spectacles.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She believes the world needs to unite to get rid of orcs once and for all.
History: She was born in the south. She has had some formal singing training, and achieved minor success. Days after completing her studies, news broke out that her hometown was attacked by orcs. Grigi was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: She feels threatened by others; and to be a ploughman again
Ideals: Artistic. Flaws: Fearful. Bonds: Job, Enemies, Immigrant. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 11 (+0) | 3 (-4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: Jet (100 gp). 1 Masterwork Artisan’s tools.
Antinua Coleman, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'0" southern woman, she is constantly adorned with expensive silk clothing, often dyed in bright yellow and grey, and wears rings and necklaces with large, colorful gems. She has slicked back white hair. Her eyes, though not visible through her cowl, are gray.
Personality: Eccentric and domineering, Antinua will drive conversation. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born on a small isolated farm. She moved from fad to fad and when she turned 15 she discovered writing. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Expand her business; and to be a stylist again
Ideals: Extrovert, Artistic. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Spy
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp.
Bhevek Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a long silver beard with little hanging trinkets. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a white middle class family as the only child. Bhevek liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: He is content; and to end his boredom
Ideals: Passionate, Joker. Flaws: Addict, Mundane. Bonds: Rich, Nature. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 60 gp. 1 Half-Plate.
Anakis Power, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a shirt that is too small, which lets her gut show, with a ratty black coat over it and is in decent physical shape. She wears a top hat to cover her moderate length silver hair. Her eyes are silver and she is always smoking a pipe.
Personality: She can speak with the recently deceased. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: The child of a Cook, who enjoyed hunting, Anakis was taken on many hunting expeditions. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She was granted druidic powers by her dying brother.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Gifted. Flaws: Ugly, Forgetful, Racist. Bonds: Nature. Occupation: Spice Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Silk rope.
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