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NPC Generator

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Advanced [show]


Mogg Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a white coat over a black low-cut shirt, and a small hat upon his head. His auburn hair is still thick. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. His divine abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He seems to be bored by most things; and he is content

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Poor, In love. Occupation: Gardener

Voice: German accent

Attributes [hide]

Mogg Myerscough, Male Half-Orc Adept 1
Medium (6'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)11 (+0) 15 (+2)8 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 140 gp.


Social Check DCs


Oriax Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. He keeps his purple hair in a flapper bob. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the east to a Navigator, Oriax learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He inherited the family business which he has now maintained for 7 years.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands

Ideals: Persistence. Flaws: Impulsive. Bonds: Job, Criminal record, Enemies. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Oriax Instinct, Male Tiefling Monk 2
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 280 gp. 4 Smokesticks.


Social Check DCs


Tarhun Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His whole body is exceptionally muscular. His crest is rusty, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: He's attracted to the PC; and to protect his home

Flaws: Emotional, Forgetful. Bonds: Immigrant, Attractive, Nature. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Tarhun Linxakasendalor, Male Dragonborn Commoner 1
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)7 (-2) 14 (+2)15 (+2)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 700 sp. 4 Thunderstones.


Social Check DCs


Verna Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: 3'1" and lanky with angular features, she is an attractive figure. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red hair is wavy and long. Her hazel eyes are passionate and lively.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has all her life been fascinated with poetry.

History: Sold as a small child to a brothel owner, Verna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Verna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Gifted, Artistic. Bonds: Adventurer, Attractive, Mentor. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Verna Hilltopple, Female Halfling Cleric 2
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 80 gp. 1 Backpack.


Social Check DCs

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