Fenriz Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy purple hair. His fierce black eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Fenriz embodies much of what other species detest in the Tieflings. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He got into the Fisher business at a young age. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Forgetful, Insane. Bonds: Rich, Job. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 15 (+2) | 10 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +2
Possessions: 50 gp. 1 Chain shirt.
Kyle Nibley, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His feathered hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Priest arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he wants to get laid
Flaws: Ugly, Antagonistic. Bonds: Rich, Has a crush, Adventurer. Occupation: Priest
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp. 1 Holy water.
Oriax Flight, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. His red hair is braided into rings. His silver eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of a Courier, who enjoyed hunting, Oriax was taken on many hunting expeditions. Oriax liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Ideals: Optimist, Extrovert, Philantrophist. Bonds: Nature, Has a crush. Occupation: Bather
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +4
Possessions: Golden yellow topaz (300 gp).
Tomph Harley, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is generally well dressed albeit a few years behind the times. Her silver hair is lengthy. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Tomph was born with her mother's beautiful face. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She used her abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Painter
Voice: Pronounces O like U
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 10 (+0) | 5 (-3) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 170 gp. 1 Masterwork Common Melee.
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