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NPC Generator

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Advanced [show]


Thoradin Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He tends to wear a brown poncho over his likewise colored trousers and shirt. His red hair is matted, messy, and big. His face is scarred and worn.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses divination through singing.

History: Thoradin was born the youngest of three triplets. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Spy and was forced into it by his family; and regain custody of his daughter

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Thoradin Frostbeard, Male Dwarf Cleric 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp.


Social Check DCs


Barbena Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a brown and black handkerchief worn on her right side. She carries with her a set of nunchakus, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She wears a broad hat to hide her balding. Her eyes are a pleasant hazel.

Personality: She is business-like. She takes instructions and follows them to the letter. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in a small village she learned the ways of the warrior from her father. Over the years she perfected her riding and shooting skills. She has been a successful dealer in antiques buying low and selling high.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and revenge

Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Forgetful. Bonds: Nature, Enemies. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Barbena Gorunn, Female Dwarf Warrior 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 18 (+4)10 (+0) 13 (+1)6 (-2)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 60 gp. Sard (50 gp). 1 Masterwork Musical instrument.


Social Check DCs


Mozikth Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a black coat with grey slacks, and carries flails. His crest is greying and his face has many wrinkles. This gold eyed northerner is not easily forgotten.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He is able to fit into much smaller and tighter spaces than normal.

History: Mozikth was born in the north. At a young age he loved to build and create. Mozikth was born on a far northern mountains where he grew up under the tutelage of his father, an expert Bellfounder. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and halfling compassion

Ideals: Fighting, Gifted, Persistence. Flaws: Racist. Bonds: Immigrant. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

Mozikth Ebynichtomonis, Male Dragonborn Fighter 2
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)9 (-1) 9 (-1)15 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4

Possessions: 1 Half-Plate.


Social Check DCs


Dabbledob Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly axes and morningstars. He has styled his chestnut hair well, parting it to the right. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Dabbledob embodies much of what other species detest in the Gnomes. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful wizard made him what he is. Dabbledob was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dabbledob decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and regain custody of his daughter

Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Mentor, Family. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Dabbledob Folkor, Male Gnome Wizard 1
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)11 (+0) 13 (+1)5 (-3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 gp.


Social Check DCs

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