Uraim Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying black hair a little too much giving a sharp black color. He has several tiny aquamarine earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Flaws: Depressed. Bonds: Rich, In love, Slave, Criminal record, Adventurer. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 4 (-3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 90 gp.
Rûkdûg Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many black ritualistic tattoos. He dresses in white turtlenecks beneath a black coat with grey slacks. He wears his brown hair up. He has gleaming, smiling green eyes.
Personality: He is overprotective of those who hire his services. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of a Bricklayer, who enjoyed hunting, Rûkdûg was taken on many hunting expeditions. Rûkdûg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and to clean up the streets
Flaws: Antagonistic. Bonds: Guardian, Nature, Adventurer. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp.
Sindri Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. His auburn hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious man he believes everything happens for a reason. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sindri fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against orcs
Ideals: Gifted, Entrepeneur, Fighting. Bonds: Religious, Enemies. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 10 pp. Red spinel (120 gp).
Quelenna Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of glaives, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her hair, while still mostly auburn, has prominent grey streaks. Her eyes are gray and she is always smoking a pipe.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She also is a firm believer in the womanly ideal.
History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Quelenna took refuge in the large cave and found the beat up glaive and armor she uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quelenna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Attractive, Nature. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 8 (-1) | 10 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 80 gp.
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