Agnes Gyula, Female Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears silk and lounges about seductively. She sports a flattop hair cut. She wears crescent spectacles with a black brim.
Personality: She is fixated on the number 16. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Animals are drawn to her, and she is able to talk to them.
History: She was born the only child of a wealthy merchant. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Gifted, Entrepeneur, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
Willow Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. With wild blonde hair. Her fierce blue eyes like to dwell on things.
Personality: She has always had a great fascination with Tiefling culture. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born in a small village she learned the ways of the warrior from her mother. When Willow reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to tiefling people
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Rich, Military. Occupation: Carpenter
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Orc, Aquan
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp.
John Stanford, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his lance. His brown hair is smooth and relatively long. His eyes are violet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a giants raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He has a rivalry with the Church that dominates his actions; and a deep hatred of giants
Ideals: Joker. Flaws: Selfish. Bonds: Religious, Enemies. Occupation: Herbalist
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 6 (-2) | 3 (-4) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 3000 cp. Jet (130 gp).
Oppah Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing the road beaten gear of a warrior, and is pretty ugly. Her long red hair is drawn into a two foot long braid. She is baby faced.
Personality: She can speak with the recently deceased. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born into a rich family. A few years later when the south was not economically sound they moved to her current location. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Freshwater pearl (7 gp).
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