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NPC Generator

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Advanced [show]


Ahlyssa Deighton, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a grey costume with the symbols of her god on her torso. Her hair is black and curly. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Marshal, who enjoyed hunting, Ahlyssa was taken on many hunting expeditions. Her mother was very strict, and drilled into her lessons on being the perfect lady. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day

Ideals: Impeccable, Extrovert. Flaws: Shy. Bonds: Nature, Criminal record. Occupation: Barber

Voice: Low and grunting

Attributes [hide]

Ahlyssa Deighton, Female Human Cleric 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)5 (-3) 9 (-1)7 (-2)
Skills Medicine +1, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Sard (20 gp).


Social Check DCs


Raam Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears tattered old clothes. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His job bores him to no end. He has decided to make it more interesting.

History: Raam was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raam. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Sensitive. Bonds: Adventurer, Criminal record, Poor. Occupation: Stylist

Voice: Rolls R's

Attributes [hide]

Raam Blessing, Male Tiefling Wizard 2
Medium (6'10") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 8 (-1)9 (-1) 7 (-2)9 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Right-Handed In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is red and very short. His eyes are likewise yellow. His teeth are white and perfect.

Personality: Eccentric and domineering, Right-Handed will drive conversation. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Right-Handed grew up listening to his father's many stories. Right-Handed abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting, Athletic, Extrovert. Bonds: Attractive, Adventurer. Occupation: Miller

Voice: German accent

Attributes [hide]

Right-Handed In the Morning, Male Tabaxi Druid 1
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)12 (+1) 11 (+0)8 (-1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Brottor Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears grey leather gloves, a grey jacket, and tight pants. His golden hair is thinning but still full. He wears an eyepatch.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A true patriot, Brottor would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His childhood dream was to be a Architect, but he was a colossal failure. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Military, Job. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Brottor Brawnanvil, Male Dwarf Commoner 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)6 (-2) 8 (-1)10 (+0)
Skills Religion +0, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs

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