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NPC Generator

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Advanced [show]


Abalaba Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is smooth and relatively long. She wears large thick round spectacles.

Personality: She has always had a great fascination with Human culture. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born the only child of a wealthy merchant. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Human people; and retire the richest woman in the north

Ideals: Entrepeneur, Gifted. Flaws: Racist. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Abalaba Tarkelby, Female Gnome Paladin 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)6 (-2) 7 (-2)11 (+0)
Skills Athletics +2, Religion +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs


Windy In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears baggy brown pantaloons and a pastel scarf, and a wedding ring on his left hand. His fur is cinnamon, silky, and of moderate length. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the west. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Pacifist, Gifted. Bonds: In love, Attractive, Rich. Occupation: Brewer

Voice: Laughs frequently while speaking

Attributes [hide]

Windy In Woods, Male Tabaxi Rogue 2
Medium (6'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Gilbert Merton, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his silver hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is calm most of the time but flees social interaction. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the west, but his parents moved at a very young age to the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He seems to be bored by most things; and he uses money and sex appeal to get what he needs

Ideals: Extrovert. Flaws: Shy, Mundane. Bonds: Attractive, Immigrant, Rich. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Gilbert Merton, Male Human Druid 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)12 (+1) 10 (+0)8 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Myria Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. Her auburn hair is knotted and matted. Her blue unseeing eyes seem to look past you.

Personality: She likes to make people angry or surprised. The war was a terrible time for her, and Myria does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born the only child of a wealthy merchant. A freak accident while working with her Tailor mother left her crippled. After a long history of fighting, Myria and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army; and she loathes her own lifestyle

Ideals: Entrepeneur. Flaws: Disease, Antagonistic, Depressed. Bonds: Military. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Myria Deephollow, Female Halfling Druid 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 3 (-4)9 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Brass mug with jade inlays (300 gp).


Social Check DCs

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