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NPC Generator

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Advanced [show]


Jarana Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scimitar, but if one is not available she will default to her lance, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'11" when asserting herself. Her hair is brown, silky, and of moderate length. She has a dull look in her brown eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She comes from a rich western family. Her martial abilities were realized during a raid on her village. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Joker, Gifted. Bonds: Attractive, Rich. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Jarana Fireforge, Female Dwarf Paladin 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1300 sp.


Social Check DCs


Vicky Kimberley, Female Human [Permalink]

Personal [hide]

Description: A 4'9" western woman, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her red hair is greying along the sides and has receded to reveal a widow's peak. This green eyed westerner is not easily forgotten.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Vicky was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vicky decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has been saving her money to try and buy her sister's freedom.

Motivation: She wants revenge against goblins; and she possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Criminal record, Attractive, Military, Family, Enemies. Occupation: Interpreter

Voice: Spanish accent

Attributes [hide]

Vicky Kimberley, Female Human Paladin 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)6 (-2) 12 (+1)7 (-2)
Skills Investigation +0, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dondon Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'1" and dresses like a well dressed Fisher does. His left hand appears badly burned and disfigured. He wears a deerstalker hat to hide his balding. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Dondon Fastfoot, Male Halfling Barbarian 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 380 gp.


Social Check DCs


Aust Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His black hair is knotted and matted. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Bonds: Family, Attractive, Immigrant, Job, Adventurer. Occupation: Hunter

Voice: Scratchy, weak

Attributes [hide]

Aust Ray, Male Half-Elf Monk 2
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 8 (-1)10 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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