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NPC Generator

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Seed

Advanced [show]


Uthemar Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a yellow shirt with thin tan vertical stripes and white pants. His Stetson hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the south. Uthemar was born on a far southern forest where he grew up under the tutelage of his father, an expert Dyer. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Ideals: Athletic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Dyer

Voice: Slurs words

Attributes [hide]

Uthemar Casilltenirra, Male Half-Elf Commoner 1
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)7 (-2) 7 (-2)13 (+1)
Skills Athletics +1, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Spring Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she wears bulky pastel painted plate armor. Her fur is greying and her face has many wrinkles. Her copper eyes are passionate and lively.

Personality: She exudes charisma. She is a tour de force of persuasion. She is a great chef.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Animal Trainer arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has dedicated herself to building a better world.

Motivation: A deep hatred of brigands; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Gifted. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Animal Trainer

Voice: Draws out vowels

Attributes [hide]

Spring Mirror, Female Tabaxi Cleric 2
Medium (5'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 230 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Joan Hornsby, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She is well dressed, constantly wearing a brown suit, green shirt, and white tie, marred by beers. She has red hair. Her eyes are amber and she is always smoking a pipe.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She also has developed a complete distrust of the Fortune-teller profession.

History: Gifted from a young age, Joan studied abroad. When Joan reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural tabaxi artifacts is her passion

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Job, Military. Occupation: Bowyer

Voice: Smooth and feminine

Attributes [hide]

Joan Hornsby, Female Human Adept 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 6 (-2)9 (-1)
Skills Animal Handling +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs


Heather Harlan, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She prefers to wear flannel. She is bald on top and has large silver tufts of hair around her ears. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Heather was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She tends to her Mason job now, and dutifully fulfills any obligations she has.

Motivation: She has a crush on the local Mercenary; and meet up once more with her childhood friend

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Job, Adventurer. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Heather Harlan, Female Human Bard 2
Medium (6'1") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)8 (-1) 14 (+2)10 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Small steel mirror.


Social Check DCs

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