Hobart Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This man has the majority of his body covered in plate. He has a penchant for wearing a ring with an oversized ruby on his left hand. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes and a red hat with a black feather.
Personality: Hobart is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert. Bonds: Rich, Military, Religious. Occupation: Fisher
Voice: Nasally tone
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp.
Susannah Ainsworth, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her golden hair is singed and shortened. She has blue eyes.
Personality: She is mildly Human supremacist, though she does not identify as such. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Susannah was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mortician. She's also a talented Soapmaker, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur. Flaws: Ugly, Racist, Fearful. Bonds: Job. Occupation: Mortician
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 10 (+0) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp. Deep green spinel (140 gp).
Tervaround Timbers, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed flail, just in case. Her hair is cut close to her head. Her eyes, though not visible through her cowl, are brown.
Personality: Aggressive, abrasive, and angry, Tervaround embodies much of what other species detest in the Gnomes. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Seamstress arts, while her father instructed her in etiquette, music and courtly manner. She found a children's book about a Gnome Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Meet up once more with her childhood friend.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Seamstress
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Holy water.
Emmeline Perry, Female Human [Permalink]
Personal [hide]
Description: This southern woman typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. Her clothes are grease stained in places. Her moppish auburn hair is in a traditional bowl cut. Her otherwise smooth face is marked with small tiny scars.
Personality: She will rave to anyone who will listen. Her job bores her to no end. She has decided to make it more interesting.
History: Born to a pair of adventurers, Emmeline grew up listening to her mother's many stories. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Insane. Bonds: Poor, Immigrant, Adventurer, Criminal record. Occupation: Laborer
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 150 gp.
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