Cloud In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman has the majority of her body covered in plate. She keeps her yellow fur in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: This woman loves painting and to teach people painting more than just about anything. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Cloud was born with her father's beautiful face. She was taken from her home at a very young age. She has never given up on her painting dream.
Motivation: To prove her worth to the world.
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Slave. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 8 (-1) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 sp.
Shedinn Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his green crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shedinn took refuge in the large cave and found the beat up trident and armor he uses now. He has drifted from career to career and currently works as a Barrister.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Job, Nature. Occupation: Barrister
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
Possessions: 360 gp. 1 Masterwork Heavy steel shield.
Eiravel Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. He keeps his chestnut hair in a pixie cut. His brown eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Eiravel enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Eiravel studied abroad. Brilliant and gifted he never wanted to apply himself. Now he works as a painting tutor during his time off.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Gifted, Logical, Artistic, Athletic. Flaws: Hedonist. Bonds: Attractive. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 5 (-3) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp. Malachite (12 gp).
Ugarth Blackwood, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is heavily combed to the right. His brown eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered east to less war torn lands. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Money/treasure.
Flaws: Mundane, PTSD. Bonds: Rich, Job, Religious. Occupation: Bowyer
Voice: American accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 6 (-2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!