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NPC Generator

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Advanced [show]


Cloud Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy white fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also has developed a complete distrust of the Fletcher profession.

History: Born in the north to a Junk Dealer, Cloud learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Junk Dealer. He has built up a small fortune and can afford his own way.

Motivation: To be a Fletcher again; and further expansion of business

Ideals: Philantrophist. Flaws: Insane. Bonds: Immigrant, Job, Rich. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Cloud Wind, Male Tabaxi Barbarian 1
Medium (5'4") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp. Azurite (13 gp).


Social Check DCs


Azgrom Milton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is wearing a long, black, dusty cloak. He has a penchant for wearing a ring with an oversized emerald on his left hand. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a small toy that he constantly fidgets with.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Insane, Addict, Disease, Insomniac. Bonds: Rich. Occupation: Baker

Voice: Jamaican accent

Attributes [hide]

Azgrom Milton, Male Half-Orc Bard 2
Medium (5'11") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)6 (-2) 11 (+0)9 (-1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp. Smoky quartz (60 gp). Chrysoberyl (80 gp).


Social Check DCs


Shadow Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt, and he perpetually has his kukri ready. His lavender fur has been sun bleached extensively. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the west to a Assassin, Shadow learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He has worked as a Assassin like his father before him.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Fighting. Flaws: Addict, Antagonistic, Shy. Bonds: Job. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Shadow Candle, Male Tabaxi Cleric 3
Medium (6'0") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 5 (-3)10 (+0)
Skills Investigation +2, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp.


Social Check DCs


Balimaar Wakefield, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is black and very short. His eyes are violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Server but believes his peers are too gung-ho.

History: Balimaar was raised in a hard working conservative environment. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Balimaar's mother didn't care for him much, and the feeling was mutual. He was granted martial powers by his dying sister.

Motivation: An old rival family wants him found; and further expansion of business

Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Server

Voice: Thin and wheezing

Attributes [hide]

Balimaar Wakefield, Male Human Barbarian 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)17 (+3) 8 (-1)11 (+0)
Skills Nature +5
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp.


Social Check DCs

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