Rangrim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a grey tunic with yellow highlights, and long green pants that bunch up around his shoes. His silver hair is lengthy. His eyes are brown and he is always smoking a pipe.
Personality: Overbrimming with self-confidence, Rangrim isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. Rangrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Athletic, Impeccable, Entrepeneur. Bonds: Adventurer, In love. Occupation: Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 25 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 15 (+2) | 7 (-2) | 10 (+0) | 1 (-5) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1200 sp.
Nelkin Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Nelkin was born in the south. At a young age he loved to build and create. Through the years after Nelkin was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nelkin's father didn't care for him much, and the feeling was mutual. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it
Ideals: Impeccable, Persistence. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Guard
Voice: Pronounces O like U
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 5 (-3) | 8 (-1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Chalcedony (80 gp).
Panana Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She usually wears her tan robe and has her longsword always slung over her shoulder. Beneath her clothing is a huge mess of scar tissue. She has dyed her greying brown hair a little too much giving a sharp brown color. She is baby faced.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She misses her home and complains about the freezing weather, even in summer.
History: She was born several months after her father was called into army service. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She is greedy.
Flaws: Mundane. Bonds: Slave, Immigrant, Military, Rich. Occupation: Assassin
Voice: Farmer accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 9 (-1) | 10 (+0) | 8 (-1) | 3 (-4) | 6 (-2) |
Senses Passive Perception 6
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 800 sp.
Shifting Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her cinnamon fur is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born in the south, but her parents moved at a very young age to the north. In her youth she was a Scribe, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shifting fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Attractive, Immigrant. Occupation: Guard
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 sp. 1 Masterwork Common Melee.
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