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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sybil Oakes, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, brown, dusty cloak. Her hair is chestnut and curly. Her eyes are a pleasant violet.

Personality: Calm and collected, she is a well trained Merchant. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the north. Her father took her hunting and taught her how to get in the mind of other creatures. She now mingles about in high society.

Motivation: To reunite with her old friends; and obtaining odd cultural tiefling artifacts is her passion

Bonds: Job, Immigrant, Nature, Rich, Adventurer. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Sybil Oakes, Female Human Barbarian 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Cressel Guile, Male Tiefling [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He likes to wear green tank tops with grey pants. His red hair is lengthy and is close to two feet long. He has gleaming, smiling red eyes.

Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Cressel was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Cressel's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Cressel and his spouse have recently divorced.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Cressel Guile, Male Tiefling Monk 1
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)11 (+0) 11 (+0)18 (+4)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 300 sp. Red spinel (70 gp).


Social Check DCs


Quarethon Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is bristling with hidden weapons, mostly bastard swords and sickles. His red crest is still thick. He wears an eyepatch.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Flattery will make him almost putty in your hands.

History: His father raised him in a mountain cabin. Quarethon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Quarethon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture.

Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Criminal record, Nature. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Quarethon Baharoosh, Male Dragonborn Bard 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)5 (-3) 13 (+1)10 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 3000 cp.


Social Check DCs


Three Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his lance. He is physically well-built. He has gray fur. His eyes are likewise yellow.

Personality: Three is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Three lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. In the meantime he has taken over work as a Mortician and occasionally as a mercenary.

Motivation: Doesn't want to be a Mortician and was forced into it by his family.

Ideals: Extrovert. Bonds: Family, Job, Adventurer. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Three Mirror, Male Tabaxi Fighter 2
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)6 (-2) 14 (+2)9 (-1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1100 sp.


Social Check DCs

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