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NPC Generator

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Advanced [show]


Seraphina Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her skin is also unnaturally pale. She keeps her silver hair in a flapper bob. She tend to wears goggles to shield her eyes.

Personality: She dislikes all the random violence that takes place in the west. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Seraphina studied abroad. Seraphina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Seraphina was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: To get a good night's sleep; and someone believes her a fraud

Ideals: Pacifist, Gifted. Flaws: Ugly, Insomniac. Bonds: Nature, Enemies. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Seraphina Jamjar, Female Halfling Paladin 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)11 (+0) 7 (-2)16 (+3)
Skills Medicine +0, Nature +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 370 gp. Smoky quartz (50 gp). Aquamarine (600 gp). 1 Chain shirt.


Social Check DCs


Arumawann Welber, Male Gnome [Permalink]

Personal [hide]

Description: This man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his spear, and sports empty pouches on his belt. His chestnut hair is styled in orderly dreadlocks. His green unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. During his travels, Arumawann and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arumawann discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arumawann fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality.

Flaws: Disease, Antagonistic. Bonds: Adventurer, Rich. Occupation: Animal Trainer

Voice: Old Prospector

Attributes [hide]

Arumawann Welber, Male Gnome Sorcerer 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 14 (+2)8 (-1) 12 (+1)11 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cimer Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears black painted combat armor at almost all times. His blue hair is braided into rings. His half smiles and white eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Cimer was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and he feels threatened by others

Flaws: Fearful. Bonds: Attractive, Family, Military. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Cimer Devotion, Male Tiefling Rogue 1
Medium (5'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 7 (-2)12 (+1) 14 (+2)17 (+3)
Skills Athletics -1, Investigation +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 110 gp.


Social Check DCs


Wrenn Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars and is in decent physical shape. He has auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by brigands. Wrenn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Religious, Enemies, Poor, Attractive. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Wrenn Oomtrowl, Male Gnome Commoner 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)4 (-3) 10 (+0)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs

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