Makaria Decorum, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of ceremonial daggers, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her silver hair, when down, is lengthy. Her eyes are likewise white.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Energy wise she seems alert and responsive.
History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Tiefling Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Makaria and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Makaria discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Makaria fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Obtaining odd cultural Human artifacts is her passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Professionalism. Flaws: Disease. Bonds: Adventurer. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 7 (-2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 90 gp. Violet garnet (300 gp).
Gubu Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear black clothing when he does not wear armor. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are gray.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. A true patriot, Gubu would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a Tanner, his mother struggled to pay the bills. Gubu was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gubu decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He wants to meet his childhood hero; and a rival would like him out of the picture
Bonds: Criminal record, Military, Poor, Adventurer. Occupation: Sage
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 sp.
Arava Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a robe, a symbol of strength around her neck, and a spear on her belt. Her long silver crest is drawn into a two foot long braid. She has gleaming, smiling gold eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Gifted from a young age, Arava studied abroad. Arava was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Sailor. She was granted necromantic powers by her dying brother.
Motivation: She has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated, Gifted. Flaws: Secretive. Bonds: Immigrant. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp. Red-brown spinel (100 gp). Silver pearl (100 gp).
Great Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a pastel shirt with thin grey vertical stripes and brown pants. He wears a top hat to cover his moderate length gray fur. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. A gifted student he started as a Miner, but he got bored and became a Ploughman. He now travels the world, in search of power and loot.
Motivation: Wants to open a new tavern; and seeks redemption
Flaws: Shy. Bonds: Adventurer, Nature, Job, Criminal record. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 1 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 6 (-2) | 4 (-3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 700 sp. 2 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!

