Aerdeth Nailo, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. He has a long blonde beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Insane, Disease. Bonds: Attractive, In love, Rich. Occupation: Glassblower
Voice: Timid voice
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Rock crystal (40 gp).
Qemuel Aid, Male Tiefling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is wearing a long, green cloak. His chestnut hair is slicked back into a classic pompadour. He has gleaming, smiling gold eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in a small village he learned the ways of the warrior from his father. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: A deep hatred of giants.
Ideals: Fighting. Bonds: Enemies, Adventurer, Criminal record. Occupation: Locksmith
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Terran, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 300 gp.
Aramil Othronus, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tan leather gloves, a tan jacket, and tight pants. He wears a broad hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Aramil was born the youngest of three triplets. His family was turned out during the war. He and his family wandered west to less war torn lands. He inherited the family business which he has now maintained for 12 years.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and his relatives are trying to arrange a marriage
Flaws: Shy, PTSD. Bonds: Job, Family, Criminal record. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 330 gp.
Kansif Yardley, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears a white coat over a blue low-cut shirt, and a deerstalker hat upon her head. Her blonde hair is cut short. This hazel eyed southerner is not easily forgotten.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Kansif studied abroad. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Opinionated, Gifted. Flaws: Fearful. Bonds: Poor, Criminal record. Occupation: Fortune-teller
Voice: Squeaky
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 9 (-1) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 6000 cp. Red-brown spinel (140 gp).
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