Vicky Winthrop, Female Human [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is bristling with hidden weapons, mostly clubs and nunchakus. With wild blonde hair. She tend to wears goggles to shield her eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her father raised her in a mountain cabin. Vicky liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Wants to open a new tavern; and a rival would like her out of the picture
Flaws: Mundane. Bonds: Poor, Criminal record, Job, Nature. Occupation: Map Maker
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 7 (-2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 30 pp. Hematite (13 gp). 1 Chain shirt.
Verna Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is renowned for her bright white dresses and hats. Her hair is always cut to a buzz. Her gray eyes lackadaisically let the world flow into them.
Personality: She is business-like. She takes instructions and follows them to the letter. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a criminal king-pin and mafia family She worked as a nervous Mortician and found it very stressful. She has set out to sabotage the competition.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to open a new tavern
Ideals: Athletic, Professionalism. Bonds: Religious, Criminal record, Job, Slave. Occupation: Mortician
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 360 gp.
Havilar Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'5", this woman prefers to wear black clothing when she does not wear armor. Her blue crest is lengthy and is close to two feet long. Her eyes are red and beady.
Personality: Havilar is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Animals are drawn to her, and she is able to talk to them.
History: Sold as a small child to a necromancer, Havilar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's repulsed by the PC; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Extrovert, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 9 (-1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 140 gp.
Erias Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'3". He is renowned for his bright brown suits and hats. His white hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a very good compulsive liar and kleptomaniac.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Tanner again; and sabotage a competitor
Ideals: Artistic. Flaws: Mundane. Bonds: Criminal record, Rich, Job. Occupation: Miller
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 4 (-3) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 30 pp. 1 Banded mail.
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