Nim Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a robe, a symbol of the sun god around his neck, and a morningstar on his belt. His golden hair is drawn into a tight pony tail with a clover scrunchie. His violet eyes lackadaisically let the world flow into them.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to loving parents in a slum to the south. He moved out east to avoid the crime he committed. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting, Opinionated, Justice. Bonds: Criminal record, Poor. Occupation: Guard
Voice: Spanish accent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 2 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 3 (-4) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Bernard Beckwith, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears skinny pants and wears a grey and pastel robe with the hood down. He sports a flattop hair cut. He wears an eyepatch.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He enjoys reading and quiet.
History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He struck the Tailor job and began his own company from there.
Motivation: Expand his business.
Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Mentor, Job. Occupation: Tailor
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 140 gp.
Hoglik Rutland, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His auburn hair is still thick. He has brown eyes and a white hat with a blue feather.
Personality: He dislikes all the random violence that takes place in the south. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Hoglik was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hoglik was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Someone believes him a fraud; and many dire rats want him driven away
Ideals: Pacifist. Bonds: Slave, Military, Enemies. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Veit Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears many layers of old clothing at all times. His white hair is knotted and matted. His brown eyes lackadaisically let the world flow into them.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Veit was born the youngest of three triplets. Through the years after Veit was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Veit's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Veit and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Family. Occupation: Painter
Voice: Pronounces O like U
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 14 (+2) | 8 (-1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Rock crystal (50 gp).
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