Patrin Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying blue crest a little too much giving a sharp blue color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Optimist, Fighting. Flaws: Insomniac, Secretive, Fearful. Bonds: In love. Occupation: Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. Silver pearl (40 gp). Malachite (11 gp). Iolite (40 gp). 2 Smokesticks. 4 Tanglefoot bags.
Zedaar Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. His white crest is lengthy. His fierce gold eyes like to dwell on things.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses divination through singing.
History: Born in the west his family was never financially stable. Zedaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zedaar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.
Motivation: Seeks redemption.
Ideals: Fighting, Gifted. Bonds: Poor, Job, Criminal record. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 gp.
Broce Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is smooth and relatively long. His violet eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. Broce abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Find a way to reverse the transformation of his brother; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Bonds: Job, Adventurer, Rich, Criminal record, Family. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 140 gp.
Tûmhom Enfield, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears a black wide-brimmed hat and black clothes. He keeps his black hair in a pixie cut. His eyes are likewise gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.
History: Tûmhom was born the youngest of three triplets. Through the years after Tûmhom was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tûmhom's father didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has a rivalry with the Church that dominates his actions; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic, Secretive. Bonds: Poor, Has a crush, Family, Religious. Occupation: Guard
Voice: American accent
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Just what you see.
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