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NPC Generator

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Advanced [show]


Quarion Netyoive, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. With bright auburn hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Quarion enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Weaver, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his painting dream.

Motivation: Balancing his hectic life and new Bookbinder responsibilities is difficult.

Flaws: Disease, Hedonist. Bonds: Attractive, Poor. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

Quarion Netyoive, Male Elf Warrior 1
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)10 (+0) 10 (+0)9 (-1)
Skills Arcana +2, Athletics +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Charles Marleigh, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has moderate length blonde hair. His blue eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down; and he is content

Ideals: Philantrophist. Flaws: Ugly, Addict, Mundane. Bonds: Poor. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Charles Marleigh, Male Human Fighter 2
Medium (6'0") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)15 (+2) 10 (+0)11 (+0)
Skills Athletics +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +0

Possessions: 3 Holy water.


Social Check DCs


Hupe Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear red tank tops with yellow pants. With bright red hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Hupe was born the youngest of three triplets. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and find a way to reverse the transformation of his brother

Ideals: Optimist. Bonds: Adventurer, In love, Family, Nature. Occupation: Sage

Voice: Pronounces O like U

Attributes [hide]

Hupe Honeypot, Male Halfling Ranger 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 270 gp. Hematite (5 gp). Carnelian (20 gp). Red garnet (150 gp). 1 Chain shirt.


Social Check DCs


Ermina Estevan, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'7". She wears a yellow wide-brimmed hat and yellow clothes, and her gloved hand is found clutching a monstrous two handed axe. She has a very tight haircut. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: Abrasive and pushy, she has a hard time making friends. She always tries to repair and not replace. It was this mentality that drove her into the Merchant business.

History: She was born blind and as such lacked many opportunities for work. Through the years after Ermina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Ermina's mother didn't care for her much, and the feeling was mutual. She has achieved small success as a Merchant.

Motivation: She'd like to take her coworkers down a peg; and she has a rivalry with the church that dominates her actions

Ideals: Persistence. Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Religious. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Ermina Estevan, Female Half-Elf Bard 2
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 6 (-2)5 (-3) 11 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 340 gp.


Social Check DCs

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