Hirrathak Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries axes. He keeps his copper crest in a pixie cut. His red eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Hirrathak hails from a village terrorized by drow. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hirrathak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his daughter; and wants to raise his children well
Ideals: Fighting. Flaws: Insane. Bonds: Family, Enemies, Religious. Occupation: Laborer
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 9 (-1) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +5
Possessions: Just what you see.
Drenna Preston, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears many layers of old clothing at all times. Her hair is blonde and very short. Her eyes, though not visible through her cowl, are violet.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Drenna was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Athletic. Flaws: Ugly, Depressed, Insane. Bonds: Poor, Criminal record. Occupation: Soapmaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ermina Shipley, Female Human [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively, and she perpetually has her quarterstaff ready. Her black hair is lengthy. Her green eyes are slightly larger than normal.
Personality: She is witty, but her monotone delivery comes off as unnerving Flattery will make her almost putty in your hands.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels kind of lost in life
Ideals: Fighting, Joker. Flaws: Selfish. Bonds: Attractive, Military. Occupation: Cook
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 7 (-2) | 5 (-3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Ortegar Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears just a red suit. He wears a small hat to hide his balding. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. Ortegar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Glassblower, who enjoyed hunting, Ortegar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ortegar took refuge in the ruined castle and found the beat up falchion and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature, Adventurer. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
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