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NPC Generator

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Advanced [show]


Werydd Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 3'9" and is a bit bulky. She is very muscular particularly in the legs. She dresses in grey turtlenecks beneath a green coat with black slacks. Her Stetson hat is riddled with cuts and holes. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Stoic and calm, she prefers to meditate than take action. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born into a rich family. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is greedy; and she's repulsed by the pc

Ideals: Disciplined. Flaws: Ugly, Secretive, Antagonistic. Bonds: Rich. Occupation: Baker

Voice: Stutters

Attributes [hide]

Werydd Goblinbane, Female Dwarf Commoner 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 1 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)15 (+2) 10 (+0)6 (-2)
Skills Acrobatics +1, Deception +0
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +0

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Immeral Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, violet cloak. Beneath his clothing is a huge mess of scar tissue. He wears a Stetson hat to cover his moderate length silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Slave, Adventurer, Criminal record. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Immeral Sylvaranth, Male Half-Elf Fighter 3
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 9 (-1)8 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Giant, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dentratha Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who tends to wear a large green jacket, she is not a threatening figure. Her crest is green and very short. Her red eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Dentratha studied abroad. Her parents enrolled her in a Warrior school at a young age so that she could practice her arcane talents. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to raise her children well; and marry her sister to traveling adventurers

Ideals: Gifted. Bonds: Attractive, Nature, Family. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Dentratha Norixius, Female Dragonborn Warrior 2
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)9 (-1) 9 (-1)16 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 280 gp. 1 Chain shirt.


Social Check DCs


William Gracey, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is auburn and very short. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he's attracted to the pc

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Military, Has a crush. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

William Gracey, Male Human Bard 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)8 (-1) 10 (+0)15 (+2)
Skills Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs

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