Balifra Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her black hair in a pixie cut. She has several tiny opal earrings on each ear.
Personality: Overbrimming with self-confidence, Balifra isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Balifra was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Balifra has worked very hard to control her curse. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Ruler
Voice: Uses sign language
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 250 gp. Deep green spinel (140 gp). Smoky quartz (40 gp). Iolite (40 gp). 1 Magnifying glass.
Mastema Hate, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a tight fitting black shirt and pants. She has done her best to style her blue hair to look like a famous performer. She tend to wears goggles to shield her eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born to a poor family in the city she treasured whatever gifts she got. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Doctor. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Her religion dominates her actions; and expand her business
Bonds: Job, Family, Poor, Enemies, Religious. Occupation: Doctor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 90 gp. White pearl (150 gp). 1 Masterwork Common Ranged Weapon.
Anastrianna Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'3", this woman wears a worn and beaten armor. Her red hair, when down, is lengthy. Her fierce amber eyes like to dwell on things.
Personality: She is happy with her job as a Miner. She turns her eye from what people do, preferring to live and let live. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a pair of adventurers, Anastrianna grew up listening to her father's many stories. Anastrianna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Anastrianna decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now owns her own business.
Motivation: To be a Apothecary again; and to reunite with her absent father
Flaws: Forgetful. Bonds: Job, Adventurer, Criminal record, Family. Occupation: Miner
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 7 (-2) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. Brass mug with jade inlays (300 gp).
Cloud Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown armored body suit, with a simple violet line shooting up and back down. She keeps her brown fur in a pixie cut. She wears large thick round spectacles.
Personality: Cloud speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Gardener arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: Marry her brother to traveling adventurers; and regain custody of her son
Ideals: Impeccable, Artistic. Bonds: Family, Rich. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!