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NPC Generator

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Advanced [show]


Marbas Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black vest and prefers pastel and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His purple hair is heavily combed to the left. His red eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Marbas grew up listening to his father's many stories. He found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A strong sense of loyalty to Tiefling people; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Ugly, Antagonistic, Racist. Bonds: Adventurer. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Marbas Amuse, Male Tiefling Commoner 2
Medium (6'1") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Athletics +1, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Whurdred Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has no hair. Her eyes are hazel.

Personality: This woman loves writing and to teach people writing more than just about anything. She is lazy and tries to find solutions quickly.

History: Born in the east her family was never financially stable. She moved from fad to fad and when she turned 15 she discovered writing. She left for the east, certain she would find work there.

Motivation: She is currently in port desperately looking for someone to get her out; and find a way to reverse the transformation of her brother

Ideals: Artistic. Flaws: Ugly, Lazy. Bonds: Poor, Immigrant. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Whurdred Aranore, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 9 (-1)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. An abacus with copper, silver and gold markers (50 gp). A small bag of saffron. (40 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). 1 Chain shirt.


Social Check DCs


Mary Dryden, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is wearing a long, brown, dusty cloak. She has moderate length blonde hair. She wears crescent spectacles with a black brim.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born several months after her mother was called into army service. A few years later when the south was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She doesn't get along with people that don't share her tastes; and she wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Family, Military, Immigrant. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Mary Dryden, Female Human Paladin 2
Medium (4'9") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)8 (-1) 7 (-2)7 (-2)
Skills Animal Handling +0, Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Rael Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair, while still mostly chestnut, has prominent grey streaks. His eyes, though not visible through his cowl, are violet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rael grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rael. He used his abilities to trick people and travel the world for free.

Motivation: To end his boredom.

Ideals: Philantrophist. Flaws: Mundane, Disease. Bonds: Attractive, Criminal record. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Rael Ofandrus, Male Half-Elf Expert 1
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Coral (80 gp).


Social Check DCs

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