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NPC Generator

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Advanced [show]


Einkil Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His golden hair is slicked back into a classic pompadour. He has blue eyes.

Personality: Einkil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Athletic, Extrovert. Bonds: Military, Rich. Occupation: Barrister

Voice: Russian accent

Attributes [hide]

Einkil Caebrek, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)8 (-1) 9 (-1)5 (-3)
Skills Acrobatics +2, Persuasion -1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Vanchu Denholm, Female Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her hair in dreadlocks. She wears an eyepatch.

Personality: Vanchu hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born to a criminal king-pin and mafia family She was an athlete and attended two major summer competitions. She never won. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A deep hatred of drow; and someone believes her a fraud

Ideals: Artistic, Extrovert, Athletic. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Vanchu Denholm, Female Half-Orc Wizard 2
Medium (4'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 8 (-1)5 (-3)
Skills History +2, Intimidation -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 220 gp. Alexandrite (300 gp). Lapis lazuli (7 gp). Red garnet (50 gp).


Social Check DCs


Oriel Royal, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She sports auburn long hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: Her tongue was cut out and she uses sign language. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: A powerful wizard made her what she is. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the north; and she feels threatened by others

Ideals: Entrepeneur. Flaws: Disease, Fearful. Bonds: Attractive, Mentor. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Oriel Royal, Female Human Sorcerer 1
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 gp. 2 Thunderstones.


Social Check DCs


Wymar Runghold, Male Half-Elf [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His hair is red and very short. His amber unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful brothel owner made him what he is. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Optimist. Flaws: Disease, Terse, Insane. Bonds: Mentor. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Wymar Runghold, Male Half-Elf Warrior 1
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 13 (+1)6 (-2)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4

Possessions: 120 gp. Carnelian (70 gp). 1 Masterwork Common Melee.


Social Check DCs

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