Bhevek High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of scythes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His silver hair is slicked back into a classic pompadour. His blue eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Bhevek isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Rich. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: An abacus with copper, silver and gold markers (60 gp).
Morthos Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears a black armored body suit, with a simple red line shooting up and back down. His black hair is slicked back into a classic pompadour. He has a dull look in his gold eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a Ploughman, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: His religion dominates his actions; and he's looking for his big break
Ideals: Philantrophist. Bonds: Religious, Poor, Adventurer. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
Possessions: 150 gp.
Dworic Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear ponchos typically of a light grey in addition to tight pants. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Optimist, Gifted. Flaws: Insomniac, Shy. Bonds: Poor, Enemies. Occupation: Bowyer
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Druidic, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 800 sp.
Gorbundus Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His rusty crest is smooth and relatively long. His eyes, though not visible through his cowl, are gold.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful necromancer made him what he is. A few years later when the east was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and money/treasure
Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Immigrant, Mentor. Occupation: Sculptor
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 9 (-1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
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