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NPC Generator

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Lvl.
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Advanced [show]


Ermina Clive, Female Human [Permalink]

Personal [hide]

Description: She wears a grey shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She carries a battered scythe and tarnished glaive as well. Her hair is short and auburn. She has gleaming, smiling green eyes.

Personality: Abrasive and pushy, she has a hard time making friends. As long as the job gets done she does not care how it got done.

History: She was raised in a island tribe. Ermina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with her brother.

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Ermina Clive, Female Human Cleric 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 14 (+2)13 (+1) 8 (-1)12 (+1)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Richard Allerton, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing a long, grey cloak. His clothes are grease stained in places. His silver hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with his god.

History: He served in the navy to pay for his family's outstanding loans. Richard was born on a far southern forest where he grew up under the tutelage of his father, an expert Laborer. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Immigrant, Religious, Military. Occupation: Laborer

Voice: Pronounces difficult words wrong

Attributes [hide]

Richard Allerton, Male Human Barbarian 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)13 (+1) 7 (-2)12 (+1)
Skills Performance +3, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 200 sp.


Social Check DCs


Fragrant On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. He sports a flattop fur cut. His eyes are likewise green. His teeth are white and perfect.

Personality: Fragrant wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.

History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Fragrant On the Water, Male Tabaxi Barbarian 1
Medium (5'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Jade (80 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Mara Amastacia, Female Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears an entirely blue suit with tan socks and a vest with buckled shoes. Her black hair is matted, messy, and big. Her otherwise smooth face is marked with small tiny scars.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born the only child of a wealthy merchant. Mara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mara decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help

Ideals: Joker, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Mara Amastacia, Female Elf Monk 1
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Red garnet (70 gp). 1 Breastplate.


Social Check DCs

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