Art Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'10" and muscular, this northern woman wears a worn and beaten armor. Her gray fur, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is calm most of the time but flees social interaction. She can't help but pocket interesting objects she comes across
History: Art was born with her mother's beautiful face. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has decided she is irredeemable; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Insane, Shy. Bonds: Criminal record, Attractive. Occupation: Barkeep
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 60 gp. Jet (130 gp).
Unvera Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman has a large tan mantle and cape that has been intricately interwoven into her blue robe. She wears her hair in dreadlocks. Her green eyes are passionate and lively.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born to a poor family in the city she treasured whatever gifts she got. Her father was a mechanic, and taught her how to fix just about anything. Days after completing her studies, news broke out that her hometown was attacked by illithids. Unvera was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike her way of doing things and want revenge
Ideals: Persistence, Fighting. Flaws: Shy. Bonds: Enemies, Poor. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. 1 Masterwork Heavy steel shield.
Isabella Mitchell, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Beneath her clothing is a huge mess of scar tissue. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born in a small plains village. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Apothecary work with an outfit from a few towns over. Apothecary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Apothecary soon after.
Motivation: Further expansion of business.
Ideals: Gifted. Bonds: Rich, Slave, Nature, Job. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp.
Calcitro Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'0". He wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his silver hair well, parting it to the left. His eyes are green and beady.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Calcitro hails from a village terrorized by illithids. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: A deep hatred of illithids; and many illithids want him driven away
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Enemies, Rich. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Breastplate.
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